Rust testing dependency injection

Different test scopes in Rust

I’m still working on learning Rust. Beyond syntax, learning a language requires familiarizing oneself with its idioms and ecosystem. I’m at a point where I want to explore testing in Rust. The initial problem We have used Dependency Injection a lot - for ages on the JVM. Even if you’re not using a framework, Dependency Injection helps decouple components. Here’s a basic example: class Car(private val engine: Engine) { fun start() { engine.start() }

dependency injection language object-oriented programming semantics

Semantics: state or dependency, not both

The more I program, the easier it gets. However, the more questions arise regarding programming. This week, my thinking was about Object-Oriented Programming. I’ve been told that OOP is about encapsulating state and behavior is a single isolated unit. In languages I know, state translates into attributes and behavior into methods. public class Cat { private Color color; public void mew() { ... } } That said, unit testing requires the ability to test in isolation: this ha

android dagger dependency injection

Compile-time dependency injection tradeoffs in Android

As a backend software developer, I’m used to Spring as my favorite Dependency Injection engine. Alternatives include Java EE’s CDI which achieves the same result - in a different way. However, both inject at runtime: that means that there’s a definite performance cost to pay at the start of the application, the time it takes for all dependencies to be fulfilled. On an application server, where the application lifespan is measured in days (if not weeks), the start time overhead i

decoupling dependency dependency injection di META-INF osgi service locator serviceloader services

Simplest Java decoupling without 3rd party frameworks

[…​] coupling (or dependency) is the degree to which each program module relies on each one of the other modules. — Wikipedia In object-oriented programming, removing dependencies is done by using interface. Thus, if class A is dependent on class B, we introduce interface C, which is implemented by B. Now A depends on C  (see below). This first step in decoupling is called programming by interface. Anyway, we sti